28.10.2019

Rock Band 2 Song List

  • Five other songs—'Let There Be Rock' by AC/DC, 'Any Way You Want It' by Journey, 'Battery' by Metallica, 'Give It Away' by Red Hot Chili Peppers, and 'Spoonman' by Soundgarden—are not exportable (however, 'Spoonman' and 'Give it Away' are included in the soundtrack for Rock Band Blitz, which also allows the music to be.
  • 'Rock Band' features 58 tracks, including songs from rock artists such as the Rolling Stones, Metallica, the Police, the Clash, Foo Fighters, and Radiohead. The diverse soundtrack features the most master recordings of any music game by an incredible list of rock bands.
  1. Songs On Rock Band 2

Jul 14, 2008 - Click to viewRock Band 2's tracklist is official. It resembles many of the leaks. Rock Band 2 On-Disc Track List: Artist Song Title Decade 1.

Harmonix, developers of the blockbuster Guitar Hero® and Rock Band™ franchises, are delivering Rock Band™ 2, a continuation of the Rock Band platform that lets audiences of all ages experience and interact with music in an all-new way. Rock Band 2 lets players vicariously jam out as some of the best guitarists, bassists, drummers and singers of all time.

Rock Band 2 delivers the most authentic and ambitious music game to date – by challenging rockers to master lead guitar, bass guitar, drums and vocals with a polished, streamlined, and amazingly fun and challenging experience. Rock Band 2 features a track list that puts all other music games to shame with more than 100 on disc and free downloadable tracks from some of the most hallowed bands of the rock pantheon.

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.: December 18, 2008.: October 9, 2009 Mode(s), Rock Band 2 is a 2008 developed. It is the sequel to and is the second title in the.

The game allows up to four players to simulate the performance of popular songs by playing with modeled after musical instruments. Players can play the, and parts to songs with 'instrument controllers', as well as sing through a. Players are scored on their ability to match scrolling musical ' while playing instruments, or by their ability to match the singer's pitch on vocals. Rock Band 2 features improved drum and guitar controllers, while supporting older controllers, as well. New features include a 'Drum Trainer' mode, a 'Battle of the Bands' mode, online capabilities for 'World Tour' mode, and merchandising opportunities for the players' virtual bands. In addition to the and 20 free downloadable songs, over 1400 additional have been released for the, and versions, with more added each week.

All of these songs, existing and future, are compatible with all Rock Band titles. Rock Band 2 software was released in North America for the Xbox 360 on September 14, 2008, along with individual instrument peripherals, and later for the PlayStation 3 on October 19, 2008. The software/hardware bundles for the Xbox 360 and PlayStation 3 were made available on October 19, 2008. Versions of the game for the PlayStation 2 and Wii platforms were released on December 18, 2008.

Rock Band 2 received highly positive reviews from critics upon release and sold 1.7 million copies through the end of 2008. See also: The core gameplay in Rock Band 2 is mostly unchanged from the original Rock Band. Players use controllers modeled after musical instruments to simulate the performance of. Players use these instruments to play scrolling musical 'notes' on-screen in time with the music. Rock Band 2 offers single-player and multiplayer gameplay for lead guitar, bass guitar, drums, and vocals, allowing for any combination of parts to play as a band. During song performances, the game displays up to three tracks of vertically scrolling colored music notes, one section each for lead guitar, drums, and bass.

The colored notes on-screen correspond to buttons on the guitar and drum peripherals. For lead and bass guitar, players play their notes by holding down colored fret buttons on the guitar peripheral and pushing the controller's strum bar; for drums, players must strike the matching colored drumhead, or step on the pedal to simulate playing bass drum notes.

Along the top of the screen is the vocals display, which scrolls horizontally. The lyrics display beneath green bars, which represent the pitch of the individual vocal elements. When singing vocals, the player must sing in to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. The remainder of the screen is used to display the band's virtual characters as they perform in concert. A screenshot of a full band playing 's 'De-Luxe' in Rock Band 2.

Each instrument is represented by a different interface: lead guitar (left), drums (middle), bass guitar (right), vocals (top). The Band Meter (green meter on left) measures the performance of each band member, while the Energy Meter (gold meter beneath each interface) tracks each player's Overdrive.

During cooperative play as a band, all players earn points towards a common score, though score multipliers and 'Overdrive' are tracked separately for each player. Overdrive is individually collected by players during select portions of a song by successfully playing all white notes (or yellow notes for vocals) within that section (or by using the guitar controller's during white sustained notes). Once a player's Energy Meter is filled halfway, they can deploy their Overdrive, resulting in the 'Band Meter' (which tracks how well each player is doing) changing more dramatically. This allows players to strategically use Overdrive to raise the Band Meter and pass portions of a song they otherwise might have failed. Overdrive can be used to activate score multipliers, which vary based on a player's note streak.

Players can deploy Overdrive independently of each other, as well as collect additional Overdrive while it is deployed and draining. Each band member can choose the difficulty at which they play (spanning Easy, Medium, Hard, and Expert). If a player does not play well enough and falls to the bottom of the Band Meter, they will fail out of the song and their instrument will be muted from the audio mix.

However, any active player can activate their Overdrive to bring failed players back into the song, 'saving' the band member. However, a band member can only be saved twice; after the third failure, they cannot be brought back for that song. Failed players continuously drag the band's Band Meter down until they are saved. If the player is not saved before the Band Meter reaches the bottom, the band fails the song. Players can earn Overdrive bonuses from 'Unison Phrases' and extra points from a 'Big Rock Ending.' Instrument peripherals.

Four people play on the Rock Band 2 stage at the in, August 29, 2008. All of the original Rock Band peripherals are compatible with Rock Band 2 for the same console. Similarly, the newly designed peripherals for Rock Band 2 are backwards compatible with the original Rock Band. The game features Rock Band 2-branded guitar controllers modeled after the. The guitar is nearly identical to the original Rock Band Stratocaster in terms of gameplay, featuring ten colored fret buttons, a strum bar, a whammy bar, and an effects switch. Improvements to the new guitar include a sunburst paint job, a more reliable strum bar and Overdrive accelerometer, a self-timing calibration, and quieter fret buttons.

The bass drum pedal from the drum set can also be used with the guitar to activate Overdrive mode. The bundled drum controller is also similar to the one featured in the original Rock Band. It features four rubber drum pads and a kick pedal.

New improvements include velocity-sensitive drum pads (the force of the drum hits will dictate the in-game volume) with more rebound and less noise, a metal-reinforced kick pedal, expansion plugs for separately sold cymbals manufactured by, and wireless capabilities. Rock Band 2's microphone instrument is identical to the microphone from the original game. Singers are judged by pitch, or during 'talking parts', their ability to enunciate spoken vocals. The detection system used for vocal parts has been completely replaced with a new, more lenient engine, and songs imported from Rock Band and pre-existing downloadable content will be converted to use the new phoneme system. Harmonix and MTV Games have also provided limited edition instruments, including an authentic Fender Squier Stratocaster guitar and Precision Bass retrofitted with the game's input controls by Mad Catz. Additionally, Ion Audio is selling a 'Premium Drum Kit' that not only works within Rock Band 2, but can also be expanded into an kit through the purchase of a separately sold. The 'Premium Drum Kit' features four drum pads, two cymbal pads (with the option of a third), and a bass pedal.

The Rock Band 2 peripherals and peripherals are cross-compatible with other music games on the Xbox 360 and PlayStation 3. Sony originally announced that instrument peripherals would be universally compatible on the PlayStation 3; and on November 24, 2008 a patch was released to allow the Guitar Hero: World Tour drums to be properly recognized by Rock Band 2. Has also stated that instruments on the Xbox 360 will be compatible between the two games, as well as. The Wii edition of Rock Band 2 is compatible with the Wii drums and guitar for Rock Band and Guitar Hero World Tour as well as the guitar for Guitar Hero III. Rock Band 2 drum and guitar peripherals do not work with Wii Guitar Hero games prior to Guitar Hero 5, although the microphone does. Tour mode Unlike Rock Band, which segregated the single-player Solo Tour mode and the multiplayer Band World Tour mode, Rock Band 2 features a single 'Tour' mode that makes no distinction of the number of players.

Any combination of 1–4 players, both online and local, can create a band composed of the player(s)' virtual characters. A band leader is no longer necessary, allowing the characters within the band lineup to change at will, as well as swap instruments. The band must also select a name and hometown before proceeding to their 'practice space'. From here, the band can choose to 'Start Tour', undertake 'Tour Challenges', or compete with other bands in 'Battle of the Bands.' If the band chooses to 'Start Tour', they will enter the game's equivalent of the original Rock Band 's Band World Tour mode, allowing the band to play gigs and tour a virtual representation of the world.

List

Once setup is complete, the band can begin playing concerts in small venues in their hometown until they unlock vans, tour buses and private jets, which unlock more cities and different continents. Unlocking and completing new gigs unlocks additional songs for play across all game modes. Successful performances also earn the band fans, stars, and in-game cash.

Most cities and larger venues require the band to achieve a certain number of fans and stars before they are unlocked. The band must complete unique sets of activities at each venue. Performances consist of single songs, multiple song sets, 'make your own' setlists, and mystery setlists. For certain performances, bands are faced with an optional challenge that requires the band to average a certain number of stars for their gig in order to reap the rewards. Bands can also hire personnel, including band managers, roadies, and sound guys. The second option from the band's 'practice space' is 'Tour Challenge', which is a set of non-linear challenges.

Some of these challenges include completing certain band-specific setlists, sets of songs that are difficult on a particular instrument, or songs all with a common theme. New downloadable songs will be integrated into this mode, allowing the creation of new challenges. Players can save their progress through these setlists and complete them at a later time. Newly purchased songs that will extend the length of a Tour Challenge setlist will also need to be completed in order for the challenge to be completed. The final option from the band's 'practice space' is 'Battle of the Bands', only available for the Xbox 360, PlayStation 3, and Wii versions of the game. This mode allows the band to virtually compete against other bands via online scoreboard tracking. This mode is composed of limited-time online tournaments created by Harmonix, with approximately five to ten challenges available any time.

Challenges may be made up of one or more songs, and may be geared to one instrument or a full band. The songs will not be limited to those on the Rock Band 2 disc and will include ones that use songs off the Rock Band disc and downloaded content; it is expected that challenges centered around downloadable albums will also be made available. Challenges may also provide special rules, such as turning on the 'no fail' mode for a difficult guitar song, or completing a song without activating 'Overdrive'. While playing the challenge, the band will see the score of the next highest band from the online leaderboard, as well as a 'tug of war' meter to show how close they are to the score. If a band's score is surpassed, they will be notified the next time they are online.

Challenges participated in and the corresponding scores will be tracked as part of the band's history, with this information also being made available through the game's website. Unlike the original Rock Band, players can designate custom characters as 'stand-in musicians' for their band members on a specific instrument, which will appear when the instrument in question has no player instead of a random preset character made by Harmonix. Other modes Also included in Rock Band 2 is a 'Training' mode, which will help players learn how to play each instrument. Within this mode is the 'Drum Trainer', which will help players improve on the drums through a 'Beat Trainer' (with dozens of drum beats to practice), 'Fill Trainer' (which will teach players how to perform better drum fills), and a 'Freestyle Mode' (which will allow player to freeplay the drums, or play over songs on their Xbox 360 or PlayStation 3 console). The 'Extras' menu of the game allows 'modifiers' to be activated; some of these include 'No Fail Mode', which will allow playing through songs without anyone being able to fail, and a 'Breakneck Speed' mode, similar to the Hyperspeed mode in which doubles the track's scrolling speed. The 'Score Duel', 'Tug of War', 'Quickplay', and 'Tutorial' modes from the original Rock Band are also retained.

Customization In Quickplay modes, players can assemble variable-length custom setlists, allowing multiple songs to be played in sequence without returning to the song selection menu in between each song. As with the original Rock Band, players can create and customize their own in-game character, complete with adjustable hair, body physique, clothing, piercings, onstage movements, and instruments.

Using cash earned within the game, the player may purchase items at the in-game 'Rock Shop', with which they can customize their rock star. The game features an art maker where players can combine different elements to create custom face paint, tattoos, clothing designs, instrument artwork, and band logos.

The same character is usable to play any of the instruments in the game, unlike in Rock Band where a character was fixed to one specific instrument. Players' characters created in the first Rock Band cannot be transferred to Rock Band 2, although all of the customization options from Rock Band are present, allowing characters to be recreated.

The Wii version has character customization as well, though features like custom tattoos, face paint, body paint, make-up, and instrument art are not included an upgrade from the Wii version of Rock Band, which used pre-rendered video. The PlayStation 2 version uses aforementioned pre-rendered video. Before the Rock Band website was redesigned for the release of Rock Band 3, players were able to interact with their virtual characters and band on the game's website. Using the website's 'Photo Booth', users were able simulate a by posing their characters, choosing a backdrop, and applying visual effects. Any pictures taken could be used to order custom merchandise, including T-shirts, posters, keychains, and stickers; however, this service was discontinued on March 30, 2010.

Additionally, the Merch Booth allowed users to purchase figurines modeled after their characters. The six-inch-tall figurines were created by the using techniques, and cost 70. Development A sequel to Rock Band had been reported as in development for release in late 2008 in a blog by Chris Kohler. According to Kohler, Harmonix was working on improving the instrument controllers, but the current controllers would be forward compatible with Rock Band 2. Kohler's piece also stated that the game would likely include similar features as announced for, also planned for release in late 2008. According to lead designer Dan Teasdale from Harmonix, the game includes many features that players have been asking for, including 'first time ever' features.

Main article: The full set list for on-disc material was announced on July 14, 2008 during. All 84 tracks included with the Rock Band 2 game disc utilize the songs' master recordings; 75 of these are featured tracks in the main setlist, while the other 9 tracks are 'bonus songs' by independent or lesser-known bands, as well as bands made up of Harmonix employees. Featured songs include ' by, ' by, ' by, ' by, ' by, ' by, ' by, ' by, and '. The song 'Shackler's Revenge' from the long-delayed album is part of the soundtrack, and signalled the eventual release of the album, which occurred in November 2008. The full album was later released for the Rock Band series as downloadable content. Additionally, 55 of the 58 songs from the original Rock Band game disc can be exported to the player's console hard drive and used within Rock Band 2. The disc export feature was made available on the Xbox 360 version of the original Rock Band via a title update on September 4, 2008, with a cost of 400 MS Points ($4.99 USD) required to purchase a transfer license.

This feature is also available for PlayStation 3 owners, however, there are presently no plans for Wii owners to do the same. Three songs from Rock Band are not transferable: ' by, ' as made famous by, and ' as made famous by are unavailable for transfer in all versions of Rock Band, and ' by is non-transferable in the European release of Rock Band. Each Rock Band song had to be relicensed for use within Rock Band 2. The majority of Rock Band 2 songs on-disc can be exported for use in for a nominal fee using a code on the back of the game's manual. Nine of the songs by bands fronted by Harmonix employees were not exportable; however, the songs were released as free DLC on January 4, 2011.

Five other songs—'Let There Be Rock' by AC/DC, 'Any Way You Want It' by Journey, 'Battery' by Metallica, 'Give It Away' by Red Hot Chili Peppers, and 'Spoonman' by Soundgarden—are not exportable (however, 'Spoonman' and 'Give it Away' are included in the soundtrack for, which also allows the music to be used in Rock Band 3; both songs were eventually released as individual downloads, along with the remainder of Blitz's setlist). Downloadable songs and Track Packs. Main article: For the PlayStation 3, Wii, and Xbox 360 versions of the game, players can download additional songs on a track-by-track basis, with many of the tracks digitally bundled together in 'song packs' or complete albums at a discounted rate. All existing and forthcoming are cross-compatible between both Rock Band titles.

Unlike Rock Band, the Wii version of Rock Band 2 supports downloadable content, and all existing downloadable content will be made available to Wii users over time. Harmonix stated that 30 existing songs would be available at the game's Wii launch, but on Dec.

24, 2008 issued a statement that the launch of the Wii music store will be delayed until early 2009. DLC finally became available for the Wii on January 13, 2009, with 50 tracks available at launch. Songs can be stored to both the Wii's internal memory and to an SD card, and songs on the SD card will be streamed off the card.

To promote Rock Band 2, 20 free downloadable songs were released soon after the game's launch. As of November 24, 2009, there are now over 1,000 songs available on disc and for download in the Rock Band Music Store for all consoles.

Harmonix is also releasing a series of 'Track Pack' standalone games that are sold in retail stores. Each volume contains several tracks available as downloadable content. Have been released so far. All 'Track Packs' except the first (due to the limitations of the PlayStation 2 and Wii) allow their track listings to be exported to the player's console hard drive for use in any main Rock Band game. Support for new downloadable content ended with the launch of Rock Band 3 on October 26, 2010, due to changes in the songs' file format. Content released prior to that date can still be purchased from the in-game store. Rock Band Network.

See also: and The Rock Band Network is a downloadable content service designed by Harmonix Music Systems with the help of to allow musical artists and record labels to make their music available as playable tracks for the Rock Band series of rhythm video games, starting with Rock Band 2. It was designed to allow more music to be incorporated into Rock Band than Harmonix themselves could produce for the games, and it is seen as a way to further expand the games' music catalog into a wide variety of genres. The Network started closed beta testing in September 2009, and an open beta test in January 2010. The Xbox 360 and PlayStation 3 versions of Rock Band 2 received a title update in late 2009 to add support for the Rock Band Network. The Rock Band Network store was launched on March 4, 2010 for the Xbox 360 for users in US, Canada, UK, France, Italy, Germany, Spain, Sweden, and Singapore. Xbox 360 users are able to download free demos of songs, lasting for either 60 seconds or 1/3 of the song's length, whichever is shorter.

Songs are exclusive to Xbox Live for 30 days, after which they can be ported to the PlayStation 3 or Wii. The RBN store for the PlayStation 3 was launched on April 22, 2010 with 5 songs added weekly. Support for the Wii began on September 21, 2010 with 6 to 10 songs added each week. RBN songs were directly released to the in-game music store on the Wii since the console does not support title patches. Support for the Wii platform ended on January 18, 2011 due to 's small online install base, limited demand for the songs and the significant amount of work needed to port songs to the Wii.

Rock Band Network support for Rock Band 2 ended when RBN 2.0 went live, and the prior version of the RBN was shut down. Support for the Xbox 360 ended on February 15, 2011 with ports to the PlayStation 3 platform ending on June 14, 2011. Like Harmonix-authored content, this is because of changes in the song file format to include support for standard and pro keyboard tracks, pro drums, and harmony vocals. RBN 1.0 songs can still be played in Rock Band 2. Reception Reception Aggregate scores Aggregator Score 92.25% 92/100 Review scores Publication Score A- 9.25/10 8.5/10 9.0/10 9.0/10 9.0/10 9/10 Awards Publication Award Best Rhythm/Music Game (2008) Best Multiplayer Game (2008) Best Xbox 360 Music/Rhythm Game (2008) Best PS3 Music/Rhythm Game (2008) Best Family Game (Xbox 360) (2008) Best Local Multiplayer Game (Xbox 360) (2008) Best Music Game (2008) Best Soundtrack (2008) Music/Rhythm Game of the Year (2008) Rock Band 2, like its predecessor, was met with critical acclaim.

Likened it to a 'system update' rather than an entirely new game, describing it as 'a collection of interface tweaks and non-earth-shattering new features designed to make the Rock Band experience more enjoyable and less frustrating'. The 'No Fail' mode has been recognized as a very useful feature for balancing the skill levels of players at different levels, particularly inexperienced players. The Xbox 360 version of Rock Band 2 was the third best-selling game in North America during September 2008, selling 363,000 copies. And also has an average critic review score of 92% on, tying it for the 11th highest-rated game for the Xbox 360 and the 7th highest-rated game on the PlayStation 3. The Xbox 360 version continued to sell more than 119,000 copies in October 2008, while a similar number of units were sold of the PlayStation 3 version following its October debut.

Rock Band 2 sold 1.7 million units across all platforms in North America in 2008, about half as many as Guitar Hero World Tour. IGN praised the Wii version for including features like online play and downloadable content that were missing from the platform's edition of the first Rock Band, saying 'the sequel more than makes up for the original's problems.' Considered Rock Band 2 their 'Game of the Month' when it was released, and went on to include it in their list of 'The Top 50 Games of 2008' and then in their list of the 200 best games of all-time. References. ^ Teasdale, Dan (2008-06-30). Archived from on 2008-07-03.

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Songs On Rock Band 2

External links.