Gulliver Mod 1.7.10 Curse
. Updated to Minecraft 1.6.4!. Mod installers!. Better climbing blocks when tiny! No more falling straight down the instant you stop moving!.
Oct 14, 2017 - Lilliputian Mod 1.13/1.12.2/1.11.2 - Resize players and mobs. Lilliputian (in ALPHA): Gullivers Mod Revisited! Bit-by-Bit in. If you are interested in more information about Lilliputian Mod, please go to CurseForge[link]. Mod Packs Customization. Mobile View ShrinkCraft-1.7.10. Shrink Craft. Gulliver o redimensionamento Mod para Minecraft (1.7.10 / 1.7.9) - Alguma.
Plants will now help break your fall when tiny!. Tweaks to Bat riding! As always, hold String and use the forward/back keys to control the Bat. Try naming your Bat for even more useful features!. Added Romanian and Slovak language support!.
Somewhat better handling of custom blocks added by other mods, including Little Blocks!. Even more fixes and tweaks! Works with Too Many Items, Rei's Minimap, Optifine, some Forges, Little Blocks, and more! Doesn't quite work with Smart Moving, Player API, More Player Models, and more! Important tips:.
Backup your world files before trying Gulliver or Gulliver Forged! You have been warned!!.
Don't open Minecraft 1.7 or 1.8 worlds in older versions of Minecraft!. Gulliver (or Gulliver Forged) should not be installed into the minecraft jar file or the mods folder. Use their installers instead.
Multiple Language Support: Gulliver includes localizations for Polish, German, Portuguese, Spanish, Dutch, Hungarian, Swedish, Norwegian, Danish, French, Italian, Turkish, Czech, Thai, Chinese, Japanese, Finnish, Hebrew, Arabic, Pirate, Russian, Ukrainian, Filipino, Romanian, and Slovak! Translations are by yours truly, and may be of varying quality - corrections and suggestions are appreciated. ( Note: I pick which languages to add based on the countries that visit my adfly links - yours could be next! ) Little Blocks users: will work just fine with Gulliver Forged 0.14.3 for 1.6.4!
You'll need to download the older MC 1.6.4 versions of Little Blocks and SlimevoidLib, specifically. Important warning for 1.6.2 Gulliver + LB users! Opening Little Block 1.6.2 worlds in 1.6.4 may cause blocks in Little Block areas to disappear, especially Chests, Furnaces and other 'Tile Entity'-based blocks. Backup your world, then remove all 'Little' Chests etc. And their contents before using 1.6.4!
If playing with Gulliver Forged 0.14.2 for Minecraft 1.6.2, you'll need to download the older MC 1.6.2 versions of Little Blocks and SlimevoidLib, specifically. Two things you should know when playing with Gulliver and Little Blocks:. /basesize 0.125 or Ensmallening Potion II or 3 stacks of Cyan Dye. Gold Armor (any piece) will slow you down Disclaimers:. Do not upload Gulliver to fileshare or mod hosting sites.
Do not make modpacks with Gulliver. Anybody who wants to share Gulliver should link to, and should not share the direct download links from this post. You can use if your visitors have difficulty with English. Only downloads of Gulliver via this thread are valid, I (UncleMion) cannot vouch for copies that have been downloaded from elsewhere.
Alright, now that we've got that out of the way, let me tell you about my mod! Some Quick Links to Sections:. (Videos and Maps). Introduction/anchor Howdy folks! My mod is called Gulliver.
It's named for the book Gulliver's Travels, though much of the inspiration comes from The Borrowers, Alice in Wonderland, and other size-related stories. What it does From the outside, it looks just like plain vanilla Minecraft. There are no new blocks, items, entities or biomes - just two Potion effects. But with Gulliver installed, you now have the ability to change your own size or the sizes of mobs and NPCs! The world works differently when you and mobs change size. See what happens! Starter tips for tiny players:.
Watch your step. Hold Shift or sprint to jump 1 Block high. Some Blocks are climbable!. Hold Paper to glide, Slime Ball to climb, or Lily Pad to raft. Hold an Item for greater reach, attack power and digging speed.
Gulliver Mod 1.7.10 Jar
Hold something pointy (like a Stick or Sword) to pry open Chests or Doors. Try the Fishing Rod grappling hook. Beware of Cats and Spiders! Starter tips for huge players:. Watch your step - falling hurts!. Hold Shift to jump higher.
Try punching Blocks or Mobs empty-handed. Step or jump on Mobs to hurt them (or else hold Shift to sneak over them). Right-click drops empty-handed (or holding a Bucket) to pick them up!. Right-click Mobs empty-handed to pick them up!
Then use left-click to throw them, 'Q' to toss them, right-click to place them, or 'V' to set 'em on your shoulder! Screenshots/anchor Wanna see some of the things you can do with this mod? Here's the very first Gulliver video review, by ChazOfftopic, using Gulliver v0.4: Thanks for trying out Gulliver, guys Banners Forum member Minecraftistheman19 made this nice Achievement-style sig banner for Gulliver (thanks!): url=Here's my own banner: url=(In)compatibility/anchor Note: I can't guarantee compatibility of Gulliver with other mods, but I'm certainly shooting for making it more compatible. Gulliver v0.14.3 only works on Minecraft 1.6.4. Gulliver Forged v0.14.3 only works on Minecraft 1.6.4 + Forge build 9.11.1.965.
Gulliver v0.14.2 only works on Minecraft 1.6.2. Gulliver v0.14.1 only works on Minecraft 1.6.2 + ModLoader 1.6.2. Gulliver Forged v0.14.1 and v0.14.2 only work on Minecraft 1.6.2 + Forge build 9.10.1.871. Gulliver v0.13.7 and v0.13.8 only work on Minecraft 1.5.2 + ModLoader 1.5.2. Gulliver Forged v0.13.8 only works on Minecraft 1.5.2 + Forge build 7.8.1.737. I've changed an awful lot of class files to code this, so the odds are that it will not work with some particular mod. Let me know if you find a mod that works perfectly fine and I'll check it for my compatibility list.
Mods that seem compatible with Gulliver but don't really work:. More Player Models (resizing issues, player reach positioning, 'illegal stance' errors). Smart Moving (glitchy special moves, incorrect movement speed, getting stuck underwater). other mods that change the player model or height/width. Compatible mods (Gulliver):. Optifine. Rei's Minimap.
Too Many Items - Potions in TMI menu! Compatible Forge mods (Gulliver Forged):. Forge/FML (build 965 for MC 1.6.4, build 871 for MC 1.6.2). Little Blocks. Clay Soldiers (in MC 1.5.2 and earlier). Biomes O'Plenty.
Incompatible Forge mods (Gulliver Forged):. Galacticraft. Metaworlds.
Please note that 'compatible' mods mostly work alongside Gulliver, but I haven't coordinated any Gulliver features with the other mods yet, so you won't find mod-specific Creature behavior or other things you probably were expecting. Troubleshooting/anchor If Minecraft crashes on you after installing Gulliver, Don't Panic! First, if you're using the new Minecraft launcher, and Minecraft closed and went back to the launcher after crashing, here's how you get the crash log: click on the 'Development Console' tab in the launcher, then right-click on that panel, and select 'Copy All Text'. If you need help, make a post in this thread with that crash log, preferably between spoiler tags.
It will help with identifying the source of the problem and getting you back to playing Gulliverized Minecraft sooner. If you experience an odd non-crashy bug while playing with Gulliver installed, you're welcome to make a video demonstrating the issue and post a link to it in this thread.
I can figure out a lot from watching video of a playthrough. Also a bonus if it's amusing. (Note that some 'bugs' may be intentional.) Downloads/anchor Client/Singleplayer (Non-Forge): MD5: 9b096d8de2e27d8722a575 Install by running the installer and selecting the 'client' option.
When you run the new Minecraft launcher, launch or copy the profile '1.6.4 Gulliver', or else select the '1.6.4-Gulliver' version in the profile editor. Server: MD5: 6cd77fb5aa600e66d3e3fe1b09c24f88 Install by putting gulliverserver-0.14.3-MC1.6.4.jar into the same directory as your minecraftserver.1.6.4.jar file (where the server will go). Start the Gulliver Server by running the gulliverserver jar (usually by double-clicking it.) Do not install ModLoader. Players will need to have Gulliver 0.14.3 installed on their Minecraft client, otherwise they won't be able to connect (it gives a 'Bad Packet 171 error'.) Players with Gulliver Forged v0.14.3 can connect to non-Forged Gulliver servers with version 0.14.3. Forge version (universal): MD5: c6dec8c6bcac4c770ea4ea Do not put the Gulliver Forged jar into the mods folder, it will not work!! Gulliver Forged v0.14.3 requires.
It will not work on different Forge builds. The installer does not include Forge, so you will need to install Forge separately. To install the client, first install with its installer, then run the Gulliver Forged installer and select the 'client' option. The installer creates a new launcher profile called '1.6.4 Forge965 GulliverForged', which has the proper JVM arguments to prevent Forge from crashing. You can select it from the dropdown list of Profiles, or else click 'New Profile' while the '1.6.4 Forge965 GulliverForged' profile is showing on the dropdown list to make a copy of it, and then edit that profile as you like for playing with Gulliver Forged.
If you already made a new profile for Gulliver Forged in some other way, you'll need to 'Edit Profile' and make sure that your 'JVM Arguments' has the following argument (probably with some other stuff that you can leave there): -Dfml.ignorePatchDiscrepancies=true Otherwise Forge will get all upset and quit without even launching Minecraft for you. To install Gulliver Forged 0.14.3 to a server, first install to the server with its installer, then run the Gulliver Forged installer and select the 'server' option. Give both installers the path to the directory containing minecraftserver.1.6.4.jar where you intend to have your server installed. To run the server, double-click the Gulliver Forged 0.14.3 universal jar that got installed to your server folder. Older Versions (for Minecraft 1.2.3-1.6.2).
There have been enough changes to Gulliver and how it interacts with other mods that I'm more or less dropping support for the old versions. I've still got links to them if you really want to download. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE.
THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod, and Mod Packs containing this mod, must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms. Okay, Gulliver's been upgraded to Minecraft 1.2.4!
I'll leave up the version for MC 1.2.3 at least until some more common mods get upgraded too. Also huge players break boats now if they sit on them Next I'll look into providing more compatibility (PlayerAPI looks very useful, and may give me some good clues on turning more of Gulliver into 'hooks' instead of sticking everything in the standard classes; thanks for the tip Retamapark.) Edit: since several of you tried out Gulliver v0.3 and didn't make any complaints about it not working, I've decided to kick this up from Alpha to Beta. Thanks and enjoy Gulliver v0.4! This is sweet!
I definitely like the idea of combining it with the little blocks mod! Can't wait for the MP version to come out! As for increasing compatibility, the more static methods you can use from other classes the better, as you can just reference them. I'm sure that you can add potion recipes (I haven't played around with it yet) by calling something similar to (for crafting recipes) CraftingManager.getInstance.addRecipe(.); that's what modloader does in it's addRecipe method. Seems kinda cheap now that you think about it! Hope I helped!
Another thing. It doesn't make sense to me how large takes more fall damage and small less. Think about this: If you're giant, climbing onto, say, a table would be just a very small step. It might be only the height of your foot, so obviously jumping off won't hurt. But if you're tiny, it'd be like falling off of a cliff.
Some other ideas: When at the smallest size, you can only climb/jump onto slabs and stairs When at the smallest size, you can use (grappling hook? Climbing equipment of some kind) to climb onto blocks When at the smallest size, you can stand on still water for a second or two before sinking When at the largest size, mining/punching/left clicking takes out a 3x3x3 area Something perhaps that adds functionality with Little Blocks/Redpower microblocks and/or Clay Soldiers? Quote from Another thing.
It doesn't make sense to me how large takes more fall damage and small less. Think about this: If you're giant, climbing onto, say, a table would be just a very small step. It might be only the height of your foot, so obviously jumping off won't hurt.
But if you're tiny, it'd be like falling off of a cliff. The bigger they are, the harder they hit.
You only get hurt for falls greater than 3 blocks, and besides, it's another way get tripped up by how things 'look' to you at different sizes. When at the smallest size, you can only climb/jump onto slabs and stairs When at the smallest size, you can use (grappling hook?
Climbing equipment of some kind) to climb onto blocks When at the smallest size, you can stand on still water for a second or two before sinking When at the largest size, mining/punching/left clicking takes out a 3x3x3 area Something perhaps that adds functionality with Little Blocks/Redpower microblocks and/or Clay Soldiers? - For the jumping I took my cue from how Minecraft does the different sizes of Slimes and the Giant - they all jump up one block high. It's also a bit too much if you can't get around at all outdoors.
And the apparent 'huge' jump is nicely strange. Grappling hook eh? Try the Fishing Rod! - I like the idea of water surface tension too, but it seems like 1/8 isn't small 'enough' to have that effect. Be fun to do anyway, so I'll keep it in mind. Mega-punch: Heh, I should just tack up my personal to-do list in the OP, that one's already there.
Clay Soldiers/Redstone: I'd love it if Gulliver can be used to extend the types of things you can do with other mods, but I'm not sure if I want to code that straight in. Let's see what develops.
Thanks for the suggestions guys! Quote from Now that's a sweet idea! The bigger they are, the harder they hit. You only get hurt for falls greater than 3 blocks, and besides, it's another way get tripped up by how things 'look' to you at different sizes. For the jumping I took my cue from how Minecraft does the different sizes of Slimes and the Giant - they all jump up one block high.
It's also a bit too much if you can't get around at all outdoors. And the apparent 'huge' jump is nicely strange. Grappling hook eh? Try the Fishing Rod! - I like the idea of water surface tension too, but it seems like 1/8 isn't small 'enough' to have that effect. Be fun to do anyway, so I'll keep it in mind. Mega-punch: Heh, I should just tack up my personal to-do list in the OP, that one's already there.
Clay Soldiers/Redstone: I'd love it if Gulliver can be used to extend the types of things you can do with other mods, but I'm not sure if I want to code that straight in. Let's see what develops. Thanks for the suggestions guys!
What if you handled tiny people getting up blocks like the clay soldiers. You hold down jump after the actual jump near a ledge and climb up it. It should be pretty fast getting up though.