21.09.2019

Autodesk 3ds Max 2012 Download

Autodesk 3DS Max is a free trial program that features integrated 3D. English; Release date:; All versions of Autodesk 3DS Max. The installer for older versions gave you the option to install both 32 and 64bit versions of 3ds Max on 64bit Windows. The new installer installs only the appropriate version of 3ds Max for the operating you're installing on: the 32bit version of 3ds Max 2012 on 32bit Windows and the 64bit version.

Autodesk 3ds Max 2012 offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, Autodesk 3ds Max 2012 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time. NoteThis topic lists all significant new features, but does not include every change in 3ds Max.

As you proceed through the documentation, keep an eye out for the icon, which indicates a new feature. You can also use the index in this help to find topics that contain information about new features. For topics that describe new program features, check the index entry 'new feature.' For changes in existing features, check the index entry 'changed feature.' Following are lists (high-level, then detailed) of major new features with brief descriptions and links to the relevant reference topic:. Nitrous Accelerated Graphics Core A top priority of the Excalibur (XBR) initiative to revitalize 3ds Max, this release introduces a completely new viewport system engineered to provide dramatic improvements in performance and visual quality.

Leverages today's accelerated GPUs and multi-core workstations to help artists iterate faster and handle larger data sets with limited impact on interactivity. With each viewport threaded separately from the UI, artists can adjust parameters on complex scenes without the need to wait for viewports to refresh, resulting in a smoother, more responsive workflow. Moreover, Nitrous provides a that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and high-quality transparency, along with progressive refinement of image quality when the artist pauses, helping artists make better creative and aesthetic decisions in the context of their final output. In addition to high-quality, realistic display, Nitrous viewports can also display to create a variety of non-photorealistic effects such as pencil, acrylic, ink, colored pencil, colored ink, graphite, pastel, and technical drawing. 3ds Max Help on Autodesk.com Starting this release the 3ds Max Help is being published in HTML format to the Autodesk.com website. By default, 3ds Max calls the help from a Web location to provide you with the latest available documentation. This shift to publishing directly to the Web means we can provide regular updates and additions to content.

This change also significantly reduces the footprint of locally installed data to your machine and makes the install and uninstall of 3ds Max faster. A download version of the Autodesk 3ds Max 2012 Help is also available for those who prefer a local copy. For details, see.

Updated Autodesk Materials Autodesk Materials have changed in various ways to make them easier to use. Rather than flag each section as changed, this help simply flags the main.

New features have a 'new' ( ) icon next to them. Aside from minor updates, there are a few specific enhancements:. Dynamic interfaceAutodesk Material rollouts now update dynamically, to show only those controls you need at the time. Color By ObjectColor controls for many Autodesk Materials now include this option, which uses the object's 3ds Max wireframe color. Copy As GenericThis option lets you convert any other Autodesk Material type into the. Achieve a vast range of look variations with a new library of 80.

These dynamic, resolution-independent textures have a tiny memory and disk space footprint, and can be exported to certain games engines via the Allegorithmic Substance Air middleware offering (available separately from Allegorithmic; integration is currently provided for the Unreal ® Engine 3 game engine, Emergent's Gamebryo ® game engine, and Unity). Alternatively, you can bake Substance textures to bitmaps for rendering using a GPU-accelerated baking process. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; color variation, density, and leaf type in an autumn leaves texture; and the age and number of planks in a varnished wood texture. Also, every Substance texture has a randomizing setting to lend natural variation to your scenes. Slate Material Editor Improvements The has been updated in a number of ways to improve usability:.

You can to navigate the. Undo and Redo now work with Slate Material Editor operations other than navigation changes to the active View. In material, map, and controller nodes, and numeric fields now behave more like the way they do in other parts of the 3ds Max interface. In particular, right-clicking the arrows sets the value to zero or a minimum; Ctrl+drag increases the rate of value change while Alt+drag decreases it; and Ctrl+N in a numeric field displays the.

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(Right-clicking the numeric field does not display a Copy/Paste menu the way it does in other parts of the interface.). A variety of operations that were accessible only from the Compact Material Editor are now available in the Slate Material Editor as well, and new menu choices include better access to two material-management utilities. Unwrap UVW Enhancements The features numerous enhancements, including:.

A streamlined, reorganized, iconified. In the editor interface, revamped and new that provide icon-based access to many tools previously available only in menus. The new provides an implementation of the LSCM (Least Square Conformal Maps) method of unwrapping texture coordinates for an easy and inutuitive workflow in flattening complex surfaces. Winrunner testing tool. The editor includes useful new tools for transforming, flattening, and packing texture coordinates.

New enable retaining physical relationships among related clusters. Creating realistic images has never been easier with 3ds Max, using the newly integrated from mental images®. Another major milestone in the Rendering Revolution, the iray renderer enables you to set up your scene, click Render, and get predictable, photoreal results without worrying about rendering settings: just like a point-and-shoot camera. Artists can focus on their creative vision as they intuitively use real world materials, lighting, and settings to more accurately portray the physical world; iray progressively refines the image until you reach the level of detail you desire. The iray renderer works with standard multi-core CPUs; however, NVIDIA ™ CUDA-enabled GPU hardware will significantly accelerate the rendering process. Single-Step Suites Interoperability With the, you can seamlessly leverage the focused toolsets in the Autodesk 3ds Max Entertainment Creation Suites, with new single-step interoperability between 3ds Max and Autodesk Mudbox ™ software, Autodesk MotionBuilder ® software, and the Autodesk Softimage ® Interactive Creation Environment (ICE).

Send 3ds Max scenes to Mudbox to intuitively add organic sculpted and painted details, and then update the scene in 3ds Max in one simple step. Take a 3ds Max scene to MotionBuilder to access the specialized animation tool set, without having to think about file format details. And tap into the power of the Softimage ICE particle system directly from your 3ds Max scene. With single-step interoperability, artists can enjoy easier access to the best tools for the task at hand.

MassFX Rigid-Body Dynamics As part of the XBR initiative, Autodesk 3ds Max 2012 introduces the of simulation solvers, and delivers its first module: rigid-body dynamics. With MassFX, artists can leverage the multi-threaded NVIDIA® PhysX® engine to create more compelling, dynamic rigid-body simulations directly in 3ds Max viewports. MassFX supports static, dynamic, and kinematic rigid bodies plus a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear. Animators can more quickly create a wide range of realistic dynamic simulations, and can also use the toolset for modeling: for example, creating a randomly placed landscape of rocks. Assigning physical properties such as friction, density, and bounciness is as simple as choosing from a set of initial preset real-world materials and tweaking parameters as needed. Common F-Curve Editor Animators can easily switch between multiple products in the Autodesk 3ds Max Entertainment Creation Suite Premium thanks to a new F-Curve Editor that provides a common user interface and consistent terminology for editing animation curves.

The new curve editor additionally offers better in-context curve controls, multi-point editing, and the ability to quickly. The default Auto Tangent method used in creating keys has been adjusted slightly to produce smoother animation. The new lets you scale and move selected keys without switching edit modes.

Fewer toolbars are displayed by default, and the Filter settings are slightly different. For details, see. The new provides functions to break and unify key tangents (handles).

The right-click menu in the curve-editing window differs slightly. Autodesk Alias Products Interoperability Work more seamlessly with Autodesk Alias® Design software for industrial design, with the new ability to natively into 3ds Max as, preserving object names, hierarchies, layers, and material names. Designers can now interactively adjust tessellation results inside 3ds Max to fine-tune their visualization, and add sculpted details on top of Alias Design reference data using the intuitive Graphite polygon modeling toolset in 3ds Max. Edited meshes can be exported back to Alias Design as OBJ files. ProOptimizer Improvements Artists can now optimize models faster, more efficiently, and with better results, using the enhanced that now also offers normal and UV interpolation, together with the ability to keep high-resolution normals on the low-resolution result. Specific advantages include:.

Improved optimization results Face flipping is now extremely rare. ProOptimizer can now be used reliably for terrain optimization. Polygons now have more uniform dimensions. Faster optimization ProOptimizer is now about three times faster than it was in previous releases. UV interpolation UVs are now interpolated. As a result, when Keep UV Boundaries is turned on, points can move to their optimal position during the optimization process.

Autodesk 3ds Max 2012 Download

This leads to improved results when optimizing textured meshes. Normal interpolation Normals are now interpolated, giving smoother results. When Keep Normals is turned on, a higher optimization ratio is now used. Reduced memory requirements When no interpolation is required, the memory usage has been reduced by approximately 25 percent.

3ds Max 2012 Trial

Now you can optimize larger meshes. Lock Vertex/Point Position option This new option lets you lock the position of vertices, which can help reduce distortion in optimized meshes.

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